prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,
prokopetz:Concept: a D&D campaign that takes the game’s “most monsters are intelligent and capable of speech so that high-Charisma PCs can fast-talk them” conceit to its logical conclusion and turns every quest into a courtroom drama. Like,