Alright, I did some extra testing and discovered how to do semispherical VR rendering in blender - and found out what was causing the blur issue. It wasn’t the 360 or the resolution (Though using 3840x1080 for 360 VR was a bad idea anyway, due
Alright, I did some extra testing and discovered how to do semispherical VR rendering in blender - and found out what was causing the blur issue. It wasn’t the 360 or the resolution (Though using 3840x1080 for 360 VR was a bad idea anyway, due