archatlas: Osolzip B.U.S Architecture From the architect: Designing a path for the children was the key of design. In order to make the path both intuitive and variegated, we drew inspiration from the classic arcade game “Pac-Man,” whose makeup
archatlas: Osolzip B.U.S Architecture From the architect: Designing a path for the children was the key of design. In order to make the path both intuitive and variegated, we drew inspiration from the classic arcade game “Pac-Man,” whose makeup
archatlas: Osolzip B.U.S Architecture From the architect: Designing a path for the children was the key of design. In order to make the path both intuitive and variegated, we drew inspiration from the classic arcade game “Pac-Man,” whose makeup
archatlas: Osolzip B.U.S Architecture From the architect: Designing a path for the children was the key of design. In order to make the path both intuitive and variegated, we drew inspiration from the classic arcade game “Pac-Man,” whose makeup
archatlas: Osolzip B.U.S Architecture From the architect: Designing a path for the children was the key of design. In order to make the path both intuitive and variegated, we drew inspiration from the classic arcade game “Pac-Man,” whose makeup
archatlas: Osolzip B.U.S Architecture From the architect: Designing a path for the children was the key of design. In order to make the path both intuitive and variegated, we drew inspiration from the classic arcade game “Pac-Man,” whose makeup
archatlas: Osolzip B.U.S Architecture From the architect: Designing a path for the children was the key of design. In order to make the path both intuitive and variegated, we drew inspiration from the classic arcade game “Pac-Man,” whose makeup
archatlas: Osolzip B.U.S Architecture From the architect: Designing a path for the children was the key of design. In order to make the path both intuitive and variegated, we drew inspiration from the classic arcade game “Pac-Man,” whose makeup
archatlas: Osolzip B.U.S Architecture From the architect: Designing a path for the children was the key of design. In order to make the path both intuitive and variegated, we drew inspiration from the classic arcade game “Pac-Man,” whose makeup
archatlas: Osolzip B.U.S Architecture From the architect: Designing a path for the children was the key of design. In order to make the path both intuitive and variegated, we drew inspiration from the classic arcade game “Pac-Man,” whose makeup