Apparently one of the devs of Fire Emblem: Awakening insisted all the way to the end NOT to include casual mode (that’s the mode where a unit that is defeated simply retreats and comes back in the next fight, instead of dying permanently) right up until
Apparently one of the devs of Fire Emblem: Awakening insisted all the way to the end NOT to include casual mode (that’s the mode where a unit that is defeated simply retreats and comes back in the next fight, instead of dying permanently) right up until
Apparently one of the devs of Fire Emblem: Awakening insisted all the way to the end NOT to include casual mode (that’s the mode where a unit that is defeated simply retreats and comes back in the next fight, instead of dying permanently) right up until
Apparently one of the devs of Fire Emblem: Awakening insisted all the way to the end NOT to include casual mode (that’s the mode where a unit that is defeated simply retreats and comes back in the next fight, instead of dying permanently) right up until
Apparently one of the devs of Fire Emblem: Awakening insisted all the way to the end NOT to include casual mode (that’s the mode where a unit that is defeated simply retreats and comes back in the next fight, instead of dying permanently) right up until
Apparently one of the devs of Fire Emblem: Awakening insisted all the way to the end NOT to include casual mode (that’s the mode where a unit that is defeated simply retreats and comes back in the next fight, instead of dying permanently) right up until
Apparently one of the devs of Fire Emblem: Awakening insisted all the way to the end NOT to include casual mode (that’s the mode where a unit that is defeated simply retreats and comes back in the next fight, instead of dying permanently) right up until
Apparently one of the devs of Fire Emblem: Awakening insisted all the way to the end NOT to include casual mode (that’s the mode where a unit that is defeated simply retreats and comes back in the next fight, instead of dying permanently) right up until
Apparently one of the devs of Fire Emblem: Awakening insisted all the way to the end NOT to include casual mode (that’s the mode where a unit that is defeated simply retreats and comes back in the next fight, instead of dying permanently) right up until
Apparently one of the devs of Fire Emblem: Awakening insisted all the way to the end NOT to include casual mode (that’s the mode where a unit that is defeated simply retreats and comes back in the next fight, instead of dying permanently) right up until