prokopetz: People always criticise tabletop RPGs with flat dice rolls for having unreasonably “swingy” outputs (i.e., both extreme success and extreme failure are very common), but in my experience that’s pretty much how it goes in real life, too.
prokopetz: People always criticise tabletop RPGs with flat dice rolls for having unreasonably “swingy” outputs (i.e., both extreme success and extreme failure are very common), but in my experience that’s pretty much how it goes in real life, too.
prokopetz: People always criticise tabletop RPGs with flat dice rolls for having unreasonably “swingy” outputs (i.e., both extreme success and extreme failure are very common), but in my experience that’s pretty much how it goes in real life, too.
prokopetz: People always criticise tabletop RPGs with flat dice rolls for having unreasonably “swingy” outputs (i.e., both extreme success and extreme failure are very common), but in my experience that’s pretty much how it goes in real life, too.
prokopetz: People always criticise tabletop RPGs with flat dice rolls for having unreasonably “swingy” outputs (i.e., both extreme success and extreme failure are very common), but in my experience that’s pretty much how it goes in real life, too.
prokopetz: People always criticise tabletop RPGs with flat dice rolls for having unreasonably “swingy” outputs (i.e., both extreme success and extreme failure are very common), but in my experience that’s pretty much how it goes in real life, too.
prokopetz: People always criticise tabletop RPGs with flat dice rolls for having unreasonably “swingy” outputs (i.e., both extreme success and extreme failure are very common), but in my experience that’s pretty much how it goes in real life, too.
prokopetz: People always criticise tabletop RPGs with flat dice rolls for having unreasonably “swingy” outputs (i.e., both extreme success and extreme failure are very common), but in my experience that’s pretty much how it goes in real life, too.
prokopetz: People always criticise tabletop RPGs with flat dice rolls for having unreasonably “swingy” outputs (i.e., both extreme success and extreme failure are very common), but in my experience that’s pretty much how it goes in real life, too.
prokopetz: People always criticise tabletop RPGs with flat dice rolls for having unreasonably “swingy” outputs (i.e., both extreme success and extreme failure are very common), but in my experience that’s pretty much how it goes in real life, too.
prokopetz: People always criticise tabletop RPGs with flat dice rolls for having unreasonably “swingy” outputs (i.e., both extreme success and extreme failure are very common), but in my experience that’s pretty much how it goes in real life, too.