elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know
elumish: Either explain it or don’t. When authors include things that don’t fit within the real world–magic, time travel, anachronisms–there is an impulse to explain how it works. Which can be fantastic for worldbuilding, but if you don’t know