Making a pathfinding script in unity now, its not fun, but i really don’t like using other people’s scripts. The general idea is to have a raycast as the “line of sight” then if theres an obstacle in the way instantiate a “p
Making a pathfinding script in unity now, its not fun, but i really don’t like using other people’s scripts. The general idea is to have a raycast as the “line of sight” then if theres an obstacle in the way instantiate a “p